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2000-2001
24® Game Programs
Case Study - San Diego County, California Excerpts from a report by WestEd Educational Laboratory During the 2000-2001 school year, more than 640 elementary and middle school classrooms throughout San Diego County received 24® game materials to be used with second- through eighth-grade students for a recommended average of five minutes per day. A U.S. Department of Education grant provided for Jumping Levels® kits and/or 24® Game Mathematics Club kits to be sent to participating classrooms. Contents of the kits include age/ability appropriate editions of the 24® game, award stickers, timers, and either posters or Success Charts for documenting student progress. After using the kits in their classrooms for seven months, teachers were surveyed about their experience. Survey Highlights Value of the Program
The top-rated item was computational skills, with 80.1% of elementary respondents and 77.5% of middle school respondents marking great value. Next highest was number and operation sense, rated of great value by 71.5% of the elementary teachers and 60% of middle school teachers. Students Like It, Teachers Love It. As expected, more than 65% of elementary school teachers and 92% of middle school teachers surveyed reported that every student participated. These statistics point to the fact that within the framework of the Jumping Levels/Mathematics Club programs, every student is able to share in the learning experienceregardless of his or her ability level. Overwhelmingly,
teachers (96% elementary, 97% middle school) believe that the 24® game
materials supported their core mathematics program. The most frequently-cited
reasons include: Additional Highlights In addition, 89% of all respondents indicated that the program has some or significant positive effect on student self-esteem. A large percentage of the respondents also saw positive effects on the level of enthusiasm about mathematics and class participation. The
research cited throughout this article was compiled by WestEd. |
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